﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace TimScripts.BF4Rcon
{
    public enum GameMode
    {
        [GameModeInformation("ConquestLarge0", "Conquest Large", Players = 64, Commanders = 2, Spectators = 4)]
        ConquestLarge,

        [GameModeInformation("ConquestSmall0", "Conquest", Players = 32, Commanders = 2, Spectators = 4)]
        Conquest,

        [GameModeInformation("Domination0", "Domination", Players = 20, Spectators = 4)]
        Domination,

        [GameModeInformation("Elimination0", "Defuse", Players = 10, Spectators = 4)]
        Defuse,

        [GameModeInformation("Obliteration", "Obliteration", Players = 32, Commanders = 2, Spectators = 4)]
        Obliteration,

        [GameModeInformation("RushLarge0", "Rush", Players = 32, Commanders = 2, Spectators = 4)]
        Rush,

        [GameModeInformation("SquadDeathMatch0", "Squad Deathmatch", Players = 20, Spectators = 4)]
        SquadDeathmatch,

        [GameModeInformation("TeamDeathMatch0", "Team Deathmatch", Players = 20, Spectators = 4)]
        TeamDeathmatch,

        [GameModeInformation("AirSuperiority", "Air Superiority", Players = 24, Spectators = 4)]
        AirSuperiority,

        [GameModeInformation("", "Unknown")]
        Unknown
    }
}
